Immersive VR Opens New Possibilities for Entertainment Venues
At the 2026 Fun Asia Expo in Jakarta, Indonesia, FuninVR brought two highly anticipated immersive VR attraction equipment — the **360° Double Flight VR** and the **VR Dragon Rider 4 Seats**.
Over the two-day event, the FuninVR booth remained bustling with visitors eager to experience the equipment firsthand. The team also engaged in in-depth discussions with operators on topics such as venue planning, user experience, content updates, return on investment, and long-term operations.
1. Immersive VR Gaming: Translating Technology into Experience
From individual thrills to multiplayer interaction, the two flagship VR rides showcased by FuninVR demonstrated the diverse possibilities of immersive entertainment.
360° Double Flight VR
Dual-seat rotation + 360° flips + 32° tilts simulate the weightlessness and dive forces of real flight.
Targeting young thrill-seekers, it’s ideally placed in prominent entry areas, using “visual impact + screams” to capture the full attention of the crowd.
VR Dragon Rider 4 Seats
Accommodates 4 riders simultaneously, combining flight, dives, swaying, and multi-axis motion.
Its core value lies in group experiences for families and friends — parents with children, or groups of friends, riding 4 at a time. This not only increases turnover but also lowers the decision barrier for individual riders.
One machine focuses on “high-thrill traffic generation,” while the other focuses on “multiplayer repeat visits.” Together, they cover different time slots and diverse customer segments.
These two distinct product forms reflect a growing demand in the LBE industry — attractions must not only deliver immersion but also incorporate interactivity, social elements, and the ability to attract group visitors.

2. Why Do Arcades Need Popular VR Games?
At the expo, the most common question from operators wasn’t merely “Is it fun?”, but rather:
– How long is the payback period for this equipment?
– How often are content updates released? Do updates cost extra?
– Is installation and maintenance complicated? Is local technical support available?
– Can it adapt to our venue’s space and foot traffic rhythms?
For new projects, immersive VR simulators offer unique highlights that help create a more compelling entertainment environment.
For existing venues, introducing new VR attractions provides an opportunity to refresh guest experiences and add new revenue-generating activities, without completely overhauling their current business models.
This shows that today’s operators are already very sophisticated — they don’t just want a “cool machine”; they want a business proposition that adds up.
Responding to Operational Needs with Real-World Experience
FuninVR’s core strength lies in translating “technology” into “operations”:
– 15 years of factory-direct experience, with a 30,000㎡ industrial park — from production to after-sales, nothing is outsourced;
– 6,000+ successful projects globally, covering arcade scenarios of all scales and in various countries;
– Continuous content iteration, supported by operational advice, installation training, and after-sales support — all as a complete package.
Our goal is not merely to provide VR equipment, but to help clients create immersive entertainment solutions that strike a balance between visitor appeal, user experience, operational efficiency, and long-term commercial value.

3. After Jakarta, See You in London
Although Fun Asia has concluded, FuninVR’s momentum continues.
From September 22–24, 2026, at IAAPA Expo Europe 2026, we will be showcasing two new products — **Flash Racer** and **VR Fighter Aircraft** — at the ExCeL Centre in London, UK.
If you are planning a new entertainment project, upgrading an existing venue, or exploring new VR attractions for your business, feel free to reach out to FuninVR (to request expo invitations / book an on-site demo / request product materials). We’d love to discuss your project and find a tailored solution for you.
FuninVR — Creating More Possibilities for Immersive Entertainment.