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Cases Virtual Reality Rides Implementation in South Korean Museum

Virtual Reality Rides Implementation in South Korean Museum

11/14/2024     Cases

In today’s digital era, museums are no longer merely venues for displaying artifacts; they are evolving into comprehensive experience centers that integrate entertainment, education, and interaction. This large digital museum in South Korea exemplifies this transformation by successfully integrating virtual reality technology into its operations through a collaboration with FuninVR, offering visitors both entertaining and educational experiences.

Traditional museum display methods are often static, with visitors obtaining information only through viewing exhibits and reading explanations. However, this Korean museum introduces VR game machines and 4D cinema, presenting digital art works dynamically. Visitors can not only admire fine digital artworks but also enter the virtual world through VR devices to immerse themselves in the thrill of various games.

360° Double Flight VR is a game simulator designed for two players, supporting 360-degree all-round rotation, providing an ultimate immersive VR gaming experience. Its exciting game content makes players scream continuously, making it a widely popular VR equipment.

VR Cinema is a VR arcade machine that supports four players simultaneously. During the experience, visitors can not only see and hear the visuals and sounds of the movie but also feel real feedback such as wind, rain, and vibration. This comprehensive experience not only enhances audience engagement but also makes educational content more vivid and understandable.

VR Racing Moto offers virtual reality racing experiences. This experience is not only highly entertaining but also carries educational significance. Through virtual racing, visitors can learn racing skills and safe driving knowledge while also experiencing technological innovation.

To cater to the needs of different visitors, the museum also features a variety of entertainment facilities, including golf courses, outdoor playgrounds, outdoor go-karts, and water parks. These amusement equipment not only provide rich entertainment options but also, by combining with VR technology, enable the museum to transition from static displays to dynamic experiences, creating a full-scale experience center.

We look forward to seeing such innovations widely promoted and applied, bringing visitors more diverse and enjoyable entertainment experiences. For more information about VR entertainment, please feel free to contact FuninVR!

 


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